3 years ago4362 Views0 Down5 Likes0 !
Princess - Clash Royale
This stunning Princess shoots flaming arrows from long range. If you're feeling warm feelings towards her, it's probably because you're on fire.
The Princess card is unlocked from the Royal Arena (Arena 7) or a Legendary Chest. She is an area damage, long-ranged troop with low hitpoints and moderate damage. Her long range allows her to target and attack Princess Towers from the opposite side of the river. A Princess card costs 3 Elixir to deploy.
|transport||hit speed||speed||deploy time||range||target||elixir cost||count||rarity||type||arena||release date|
|Ground||3 sec||Medium (60)||1 sec||9||Air & Ground||3||x1||Legendary||Troop||Royal Arena||29 February 2016|
|Level||hitpoints||area damage||damage per second|
Wallpapers of Princess
- The Princess was added to the game on 29/2/16 with the March 2016 Update.
- On 23/3/16, a Balance Update decreased the Princess' hitpoints by 10%. Before the update, from level 5, the Princess could not be taken out by level 12 Arrows (and also she could not be taken out in Friendly Battles where the Legendary level cap was 1 and the common level cap was 8).
- On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Princess' range to 9 (from 9.5) but her effective range is unchanged. The same update also changed her info text. Prior to this update, it read "Shoots a volley of flaming arrows halfway across the Arena. The Princess is afraid of germs, so keep the rabble away from her!"
- On 24/8/16, a Balance Update decreased the Princess' area damage radius by 25%. She now has a 2 tile splash instead of a 2.5 tile splash.
- On 6/5/19, a Balance Update increased the projectile speed of the Princess' arrows by 33%.
- The Princess was one of the first legendary cards to be added to the game. It was released alongside the Ice Wizard.
- The Princess is one of three cards that have a longer range than an Arena Tower, the other two being the Mortar and the X-Bow.
- She has the widest splash radius of any troop.
- When attacking or spawning, she can say "Let's go!", "Gotcha!", "Bulls-eye!", and/or "Yay."
- The Princess has 3 arrows nocked in the card picture, although she shoots 5 arrows in-game.
- The Princess has approximately the same hitpoints as an equivalent level Dart Goblin. While they do have the same health at tournament standard and 1 level higher than tournament standards (as well as 1 level above max level), the Princess has 1 more hitpoint at all other levels above tournament standard.
- The Princess is the subject of two sets of Emotes.
- Due to her splash damage and long range, Princess is a strong support or siege unit. However, she has a very low damage which coupled with her slow attack rate makes her a weak solo counter to anything but swarms. Zap is an excellent synergy with Princess as together they can instantly take out Minion Hordes and Goblins.
- A good method of getting some early chip damage on the opponents tower is to deploy her at the bridge at the start of the match if she appears in you first few cards. She will start shooting at the tower. This is extremely hard to react to and will catch your opponent off guard.
- Despite her low DPS, she does deal moderate damage and has extremely long range. This means that she will affect the outcome of duels and since she has such a long range, she will safely engage from behind cover. To keep her going, protect her with cheap troops such as a Knight or Goblins. However, keep in mind that spells will ignore all defences and kill her anyway. You should also be wary of Miner.
- Even though the Princess deals moderate damage per shot, it is not wise to leave her shooting a tower for too long, as she can rack up major damage — this strategy can be used by the player for extremely easy and flexible chip damage.
- The Princess has low health so she is easily countered by cards such as The Log and Arrows. Keep this in mind when using her offensively and try to keep the counters out of cycle. However, you can use this to your advantage by using a spell bait deck by forcing your opponent to react either with a spell or a similar cost troop. If none are available, the opponent is forced to play a relatively expensive card which you can then counter for a Positive Elixir trade.
- The Log, Barbarian Barrel, and the Arrows can all take out a Princess up to one level higher. However, The Log and the Barrel are better counters since they cost 1 less elixir than the Princess.
- When countering with the Barbarian Barrel, even if the spell does not kill her, the spawned Barbarian will finish her off.
- If you don't have spells to counter her, use cheap cards instead. Dart Goblin is an excellent counter to Princess since the Dart Goblin can survive 1 attack from the Princess and after defeating her, will chip damage the opponent's Tower. You can also use Goblins, Minions and Archers. But be wary of defending units such as Fire Spirits or a predictive The Log.
|COMMON||• Minions • Archers • Knight • Spear Goblins • Goblins • Minion Horde • Bats • Barbarians • Ice Spirit • Skeletons • Royal Recruits • Royal Giant • Skeleton Barrel • Elite Barbarians • Goblin Gang • Bomber • Fire Spirits • Rascals|
|RARE||• Musketeer • Mini P.E.K.K.A • Mega Minion • Battle Ram • Valkyrie • Dart Goblin • Hog Rider • Ice Golem • Three Musketeers • Flying Machine • Giant • Wizard • Royal Hogs • Zappies|
|EPIC||• Baby Dragon • Prince • Wall_Breakers • Golem • Witch • Giant Skeleton • Bowler • Dark Prince • Guards • Electro Dragon • Executioner • Skeleton Army • Hunter • P.E.K.K.A • Balloon • Goblin Giant • Cannon Cart|
|LEGENDARY||• Miner • Princess • Night Witch • Inferno Dragon • Ram Rider • Bandit • Mega Knight • Royal Ghost • Sparky • Lava Hound • Lumberjack • Magic Archer • Ice Wizard • Fisherman • Electro Wizard|