Ambush and distract unsuspecting foes with a surprise skirmish of short-lived, but sneaky skeleton troops! Skeleton Traps can be configured to pursue ground or air troops.
- Skeleton Traps are structures that remain hidden until they are activated by an attacking troop moving into their trigger radius.
- Once triggered, the coffin rises from the ground and multiple Skeletons appear in the area around the coffin to attack nearby troops depending on whether it is set for ground or air troops. You can see the difference above using the Toggle Mode feature.
- They can be configured to attack either ground troops or air troops.
- They will remain invisible if set to ground and an air troop passes over (and vice versa).
- The number of Skeletons released depends on the level of the Skeleton Trap.
- The Skeletons released have a small skull icon next to them to signify they came from a Skeleton Trap (as opposed to being summoned by a Witch), similar to the icon displayed next to Clan Castle troops. The reason behind this is because they play an equal role to the Skeletons summoned by a defending Witch in the Clan Castle.
- The Skeletons from the trap have exactly the same stats as the Skeletons summoned by the Witch.
- Skeleton Traps set to defend against air troops have wings instead of a skull on the face of the coffin. Skeletons that arise from being triggered while set to defend against air troops float through the air with the aid of two small red balloons, the same balloons as those on the Air Bomb.
- Skeleton Traps were added in the October 22, 2014 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years.
- Skeleton Traps make valuable distractions. You can place them near buildings you wish to protect to distract most troops that wish to attack that building, allowing your defenses time to destroy the attacking troops.
- They are useful in distracting Heroes and P.E.K.K.As, especially when either are near the Town Hall. They are even better against troops who target defenses, such as Giants and Hog Riders, because they do not stop to attack the Skeletons, in which they slowly get killed while destroying the defenses. This is the same with any other troop who target a certain building structure. Unarmed
- You can place Skeleton Traps near a Bomb Tower to stall troops there when it explodes. However, this generally does not work for troops that target defensive buildings, such as the Hog Rider, since they will ignore the Skeletons unless the Bomb Tower was the last defense standing.
- In air mode, place the Skeleton Trap near Air Defenses to distract Dragons from targeting them.
- The Skeleton Trap's Skeletons can attack defense-targeting troops without retaliation, so when you make a base, try to separate the support unit from the tanks in order to prevent such support units from destroying the Skeletons.
- Another way to prevent your opponents from defeating your base with Balloons is to set your Skeleton Traps to air mode and place them near your defenses. Since the Balloons won't attack your Skeletons, they can dish out a good amount of damage to the Balloons. Be aware of Lava Pups and Minions if the opponent is using Lava Hounds and Minions to assist the Balloons.
- Initially, Skeleton Traps are a light shade of brown and have a skull or a batlike figure on the front of the coffin. It is boarded up, indicating that the Skeletons were possibly once people.
- At level 3, the Skeleton Trap is a darker shade of brown and has five brass studs on the face of the coffin. A short, dark brown board connects the coffin together at the top.
- After deploying, the coffin quickly disappears. Scorch marks on the ground where the Skeletons clawed up through the ground disappear a short time later.
- The Skeleton Trap is currently the only trap in the Home Village that can be set to target either ground or air troops, much like the Bombs in the Builder Base. It is also the only trap in the entire game to spawn troops.
- Skeletons deployed appear to be identical to the Skeletons the Witch summons, except for when they are in Air Mode, which gives them 2 balloons attached to their necks.
- You can tell if they are the Skeleton Trap's Skeletons because they have a skull next to their health bar, and unlike the Skeletons summoned by the Witch, their health bar is permanent.
- It has a distinct sound from all other Home Village traps when selected.
|size on board||trigger radius||unit type targeted|
|1x1||5 tiles||Air / Ground|
|Level||spawned units||build cost||rearm cost||build time||experience gained||town hall level required|
|Tapping this icon displays information about the Skeleton Trap, such as Level, Re-arm cost, Damage Type and Targets.|
|Tapping this icon begins upgrading the Skeleton Trap to the next level, if you have enough resources and a free Builder. When the Skeleton Trap is at maximum level, this icon is not shown.|
|Tapping this icon instantly upgrades the Skeleton Trap to the next level, at the cost of one Hammer of Building if you have one. When the Skeleton Trap is at maximum level, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.|
|Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder Potion.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon switches the Skeleton Trap attack mode to attack air units. This icon is only displayed while the Skeleton Trap is in Ground mode.|
|Tapping this icon switches the Skeleton Trap attack mode to attack ground units. This icon is only displayed while the Skeleton Trap is in Air mode.|
|Tapping this icon re-arms this Skeleton Trap. This icon is only displayed after this Skeleton Trap has been triggered during an enemy attack.|
|Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.|
|This icon informs you that all Traps are armed. It is not tappable, and replaces the re-arm icons.|
|ARMY||• Builder Barracks • Star Laboratory • Battle Machine Altar • Army Camp|
|DEFENSE||• Double Cannon • Crusher • Archer Tower • Roaster • Guard Post • Cannon • Giant Cannon • Firecrackers • Multi Mortar • Hidden Tesla • Wall • Air Bombs • Mega Tesla • Lava Launcher|
|HEROES||• Battle Machine|
|RESOURCES||• Gold Mine • Gold Storage • Builder Hall • Elixir Storage • Elixir Collector • Clock Tower • Gem Mine|
|TRAPS||• Push Trap • Mega Mine • Mine • Spring Trap|
|TROOPS||• Baby Dragon • Raged Barbarian • Bomber • Night Witch/Bat • Sneaky Archer • Drop Ship • Beta Minion • Night Witch • Boxer Giant • Super P.E.K.K.A • Cannon Cart • Drop Ship/Skeleton|
|BOOKS||• Book of Fighting • Book of Everything • Book of Building • Book of Heroes • Book of Spells|
|POTIONS||• Builder Potion • Power Potion • Clock Tower Potion • Training Potion • Resource Potion|
|RUNES||• Rune of Dark Elixir • Rune of Builder Gold • Rune of Elixir • Rune of Gold • Rune of Builder Elixir|
|RINGS||• Wall Ring|
|HAMMERS||• Hammer of Fighting • Hammer of Building • Hammer of Heroes • Hammer of Spells|